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Burrowing snake VFX

By using the DitherTemporalAA node in the material graph for the flipbook smoke texture as opacity, I was able to make the effect appear more "sand-like".

By using the DitherTemporalAA node in the material graph for the flipbook smoke texture as opacity, I was able to make the effect appear more "sand-like".

Dithered material

Dithered material

Bursts of stretched-out smoke and particles that follow along a spline.

Bursts of stretched-out smoke and particles that follow along a spline.

Additional textures used in the VFX

Additional textures used in the VFX

Blueprint for spawning and turning the snake mesh into a spline-mesh.  Getting the spline distance and tracing/moving the mesh along the spline with a timeline.

Blueprint for spawning and turning the snake mesh into a spline-mesh. Getting the spline distance and tracing/moving the mesh along the spline with a timeline.

while also spawning Niagara systems and camerashake-blueprints

while also spawning Niagara systems and camerashake-blueprints

The splines in question.

The splines in question.

The snake mesh

The snake mesh

Big inspiration came from Black Desert with the hashashin class

Big inspiration came from Black Desert with the hashashin class

For this project, I wanted to explore techniques incorporating spline meshes with satisfying, dusty impacts. Took heavy inspiration from Black Desert